AI Insights · Timothy · January 2023
Top 5 Racing Games on Android in Finland Q4 2022
Discover the performance of the top 5 racing games on the Android platform in Finland during Q4 2022, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 racing games on the Android platform in Finland showcased varying performance trends in weekly downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, offers valuable insights into the popularity and user engagement of these games.
CSR 2 Realistic Drag Racing
From Zynga, this game saw a steady increase in weekly revenue, peaking at approximately $974 in mid-October. Weekly downloads experienced fluctuations, starting at 122 and reaching a high of 183 in the week of December 19. Active users showed a general upward trend, starting from 973 and peaking at 1K in mid-December.
Pocket Champs: 3D Racing Games
Madbox's offering had notable weekly downloads, beginning with 1.2K in late September and seeing a high of 1.4K in early November. Revenue experienced some fluctuations, with a peak of $598 in late September and another notable high of $505 in mid-October. Active users reached a peak of 3.8K in mid-November, followed by a gradual decline to about 2.4K by the end of December.
Mario Kart Tour
Nintendo's game had a consistent performance in weekly downloads, starting from 233 and peaking at 492 in mid-December. Weekly revenue showed variability, peaking at $761 in early October and ending the year with $398 in the last week of December. Active users were quite stable, hovering around 2K for most of the quarter, with a slight increase to 2.3K in the final weeks of December.
CarX Drift Racing 2
This game from CarX Technologies, LLC, had a relatively stable download rate, ranging from 188 to 236 during the quarter. Revenue peaked at $346 in late October, and active users showed a steady increase, starting from 576 and reaching 661 by the end of December.
Real Racing 3
ELECTRONIC ARTS' game maintained steady weekly downloads, averaging around 200 throughout the quarter. Revenue saw peaks at $292 in early December and $270 in late September. Active users remained relatively stable, fluctuating between 1.4K and 1.5K over the three months.
For more detailed insights and data on these games, visit Sensor Tower.